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Session Title: 


EVO Minecraft MOOC (EVOMC18)









This session will invite interested teachers to join us in playing Minecraft, learning all we can about playing alone and together, and how Minecraft is being used effectively in language learning. We'll learn by doing and from one another. We'll continue where we left off last year, 




Target audience:


Join us if you are


  • A teacher with a gaming problem -
    Are you a teacher who wants to learn how to gamify your students' learning environment but aren't quite sure how it works? With us you can experience how that works by immersing yourself in the participatory cultures surrounding the game of Minecraft, supported by EVO Minecraft MOOC community members.
  • A gamer with a teaching problem -
    Already a gamer with some ideas about how you would like to leverage your skill and your proclivities in your classroom? You've come to the right place.
  • A teacher of gamers with a learning problem -
    Do you think your students would like to play a game like Minecraft but aren't sure how to make it fit your curriculum? Fortunately, your curriculum is somewhere in Minecraft already. Join us and we'll help you figure out how and where?





Session objectives: 


By the end of the session, participants will have:

  • explored and played with Minecraft

  • curated resources relevant to them relating to Minecraft

  • shared their discoveries and what they have accomplished with other participants

  • created spaces in Minecraft where desired learning outcomes can be promoted

  • learned to build and survive in Minecraft

Session participants will learn about Minecraft in the same way they would expect students to figure it out and adapt it to their own learning goals; that is, we will learn by playing and sharing what we discover. We will learn, as Joel Levin puts it, how to 'limit' the game; that is how to create spaces there where we can promote desired learning outcomes. We will point each other to resources (there are thousands of them, so we'll have to curate for one another). We can create YouTube channels for our work and create videos showing what we accomplish in Minecraft and how we might use the worlds we create with our students. We will learn from students and kids who join us, in a server space created just for us.





Weekly Content


Our 5-week syllabus is patterned on Dave Cormier’s 5 steps to success in MOOCs: orient, declare, network, cluster, focus, https://youtu.be/r8avYQ5ZqM0  



From screenshot: http://screencast.com/t/9ltyAlkAmz



Week 1: 

14-20 Jan. 2018


Time to get-acquainted and practice with session tools  during the first week.


Orient - Participants come on board, figure out how this works, who we are, and why we are all here (we’ll all post to community spaces set up for this). Serious participants will have to invest $27 to stay in the game through to week 2 by purchasing Minecraft from http://minecraft.net. We’ll view tutorials to learn the basics, meet in world in creative mode to help each other learn and practice.


Week 2:

21-27 Jan. 2018


Declare - Still with us? Start your blog or wiki and share your experiences with Minecraft, what you’ve learned so far, and how you intend to learn more. Tag your posts (relevant to this session) #evomc17

We’ll meet in-world where we can speak to each other using a separate online voice tool and start crafting in creative mode. We’ll learn how to create artifacts and experiment with YouTube videos from screen-captured Minecraft activities.



Week 3:

28 Jan.-3 Feb. 2018


Network - Meet in Minecraft and learn how to work with one another. Participants continue to blog and share builds and resources, and YouTube video embeds with one another. Wherever you play, you’ll need friends online to help sustain you in survival mode. Will you be ready for it?



Week 4:

4-10 Feb. 2018


Cluster - Identify others in the MOOC with like goals and start working in subgroups within the MOOC. You’ll have to collaborate in order to stay alive in survival mode! Participants continue to blog and share builds and YouTube video embeds with one another, and more importantly, help each other out in-world.


Week 5: Be sure to plan time in your syllabus for  wrap-up and session evaluations. Don't start a new project or topic in the last week.

11-17 Feb. 2018


Focus - Participants share plans for carrying the work started here beyond the current EVO session and MOOC. We may have to mount a search party and dig deep if anyone gets lost in pursuit of the Enderdragon. Participants will hold an end-of-session showcase event hosted by http://learning2gether.pbworks.com



Media: How will you communicate with participants during the session? Write in all that apply. (You don't need all of them!)  Be as specific as you are able at this stage. You may make changes during the training session. Remember: you may not require participants to pay for using these platforms. Participation in EVO is free. If you have no idea which platforms you will use, write We don’t know yet.


  • Interactive space (group/community/forum)
  • Content space (where your syllabus, readings, and videos will be) 
  • Live meeting space (for synchronous events/webinars)


Session Communication Tools




Other technology tools: What other technology tools will you introduce or practice with participants? (e.g., AboutMe for introductions, Audacity or Chirbit for recording audio..., etc.). You can add more or make changes during the training session. If you don't know, write "We don't know yet."


To join this group:


From January 8 :


  1. Go to: https://plus.google.com/u/0/communities/112993649763396826671
  2. Click "Join in this community"
  3. Wait for your approval


Incidentally, we specify that we will only accept join requests that appear to emanate from people who are not trying to hide their real identities. That is, we accept requests where the names appear to link to identifiable people who could be potential colleagues as opposed to gamers using obvious pseudonyms. As we are a community of practice interested in assisting each other in using Minecraft creatively and constructively with students, we typically reject the latter.


If you are a bona fide educator wishing to join us, and for some reason we reject you, please send an email to the primary contact given at the end of this page, explaining why you feel you fit in with our community, and we'll sort it out.






Suggested sponsor(s): 


 Sponsors are professional associations who would be willing to advertise your session in their elist or newsletters, and who would help create an audience for your session and an interest in EVO participation. (No money or other physical support is requested!) TESOL Interest Section(s) or affiliate(s), IATEFL Special Interest Group(s), or other group(s) who could sponsor your session, such as JALT, KOTESOL, or AVEALMEC. N.B.: The EVO Coordination Team will arrange for TESOL-IS sponsorship, but please tell us which Interest Section you feel would be most likely to sponsor your session. For non-TESOL organizations, we ask that you list all likely sponsors, but please confirm sponsorship with them yourself after your proposal is accepted.



Name (last, first)

Email address

Location (country of residence)

Biodata (not more than 50 words)  

Bard, Rose rosebard@gmail.com Brazil Rose Bard has been an EFL teacher since 1998. She's an iTDi Mentor/Blogger. She blogs also at ELT Diary. She's an EDUGamer and enthusiastic player of Minecraft. She's been exploring authentic games and learning to adapt/design games. 
Chien, Jane ychien@gmail.com  USA 

Jane Chien, who has taught pre-service EFL teachers for 12 years,

is an assistant professor at the National Taipei University of Education. She is currently a visiting scholar at UCF, Orlando. She advocates that learners' agency in Minecraft promotes English language learning. 

Dodgson, David dave.dodgson@gmail.com  Bahrain  David Dodgson has worked in ELT for 18 years. He currently works as an ICT Coordinator at the British Council. He blogs about Game-based Language Learning at ELT Sandbox.  After the 2017 Minecraft MOOC, he wrote an article for TESL-EJ entitled Digging Deeper, reflecting on what Minecraft taught him about learning.  
Harrison, Kim k4sons@gmail.com USA 

Instructional Technology Specialist (coach) in a K5 school. Virginia Society for Technology in Education member, VSTE Virtual Environments PLN leader. Playing Minecraft since 2012. Partner on East Coast Miners, a server for 6 to 16 year olds. Grant winner for Minecraft Education Edition for her entire school for 2017-2018!


Kay, Jo joannamkay@gmail.com Australia  Jo Kay - virtual worlds consultant, gamer, designer, edutech, feminist! She is owner / facilitator of a number of online edu spaces including in Minecraft, Opensim and Second Life. Since 2006 she has been facilitating Massively@jokaydia, a minecraft community of more than 1500+ kids, which focuses on collaborative learning and digital citizenship. 
Kuhn, Jeff


USA  Jeff Kuhn recently earned his PhD at Ohio University where he is researching games and learning. An avid Minecraft player, Jeff has worked with teachers on using games in the classroom in the U.S., Peru, Brazil, and Venezuela.
O'Connell, Beth booklady99999@gmail.com  USA  Beth O'Connell is a middle school librarian with extensive experience in several virtual worlds, including Minecraft. She has used Minecraft with an after-school club, as well as in two week-long courses with her students.   
Patrascu, Mircea mircea.patrascu@gmail.com Romania 

Mircea Patrascu is an IT professional teaching kids to code during his free time.

He loves to play Minecraft, but he also uses it as a learning environment for Scratch and JavaScript.

Redstone, Dakota dakotah.redstone@gmail.com  USA  Dakotah's real-world avatar was an Instructional Developer at a state university for 15 years, supporting faculty use of technology in the brick & mortar and online classrooms.  His interests run the gamut from A to Z and go back to punched paper tape storage, pencil and paper role playing games, and painting on cave walls by torchlight.   
Schwartz, Aaron aschwar@gmail.com  USA  Aaron Schwartz teaches ESL courses as well as public speaking, writing and rhetoric, and computer assisted language learning (CALL) at Ohio University. He's a former chair of TESOL's CALL-IS, where he has been quite active with the Electronic Village. He was a moderator for the Minecraft MOOC in 2016-17 and runs the EVO Minecraft Server.   
Smolčec, Filip email confidential Croatia Filip Smolčec is a middle school student, Minecraft expert and a Youtuber, interested in gaming and creating videos. The youngest EVO moderator in 2015 and a co-author of TESL-EJ article Minecraft and Language Learning.
Smolčec, Marijana msmolcec@gmail.com Croatia Marijana has been an EFL teacher for 16 years at Gimnazija Bernardina Frankopana.  She is a proud Webhead who has been involved in EVO since 2011, eTwinning group moderator, project coordinator, avid user of web 2.0 tools,co-author of TESL-EJ article Minecraft and Language Learning, passionate about teaching Edtech, a mom, and a wife. 

Stevens, Vance



Vance Stevens is an EFL teacher in Al Ain, founder of Webheads in Action, He is an EVO coordinator (since 2002), founder of the podcast series Learning2gether, and On the Internet editor for TESL-EJ where he and co-moderators once co-authored an article on Minecraft and Language Learning. 












Network - Meet in Minecraft and learn how to work with one another. Participants continue to blog and share builds and resources, and YouTube video embeds with one another.

Those interested can learn how to set up their own servers. Wherever you play, you’ll need friends online to help sustain you in survival mode. Will you be ready for it?

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